THE LACK OF GAMIFICATION METHODS IN E-LEARNING

dc.contributor.authorAlimanova M.
dc.contributor.authorKarazhan B.
dc.date.accessioned2024-04-18T04:20:56Z
dc.date.available2024-04-18T04:20:56Z
dc.date.issued2021
dc.description.abstractE-learning is rapidly growing as an essential part of our life due to the pandemic. The lack of involvement and motivation within students during lessons is the main weakness of distance learning. Due to engagement issues at online conversations, students often do not attend classes or tend to mute lessons on the hardware level. Ignoring these problems can cause a decline in the level of education and the emergence of untrained personnel. This article discusses problems of E-Learning such as the lack of motivation and involvement, then examines the need for research on gamification in education that would be one of the solutions to these problems. Also, it considers the method of using virtual reality in education as a possible solution. The article aims to analyze these issues and appropriate studies on this subject to identify the lack of proper research on gamification in education. The majority of the proposed researches were conducted at the pre-pandemic time. Therefore, this field requires researches to identify new methods of the learning process that would be applicable in the modern world of online education.
dc.identifier.citationAlimanova M , Karazhan B / THE LACK OF GAMIFICATION METHODS IN E-LEARNING / 2021 International Young Scholars' Conference
dc.identifier.issn978-601-7537-98-2
dc.identifier.urihttps://repository.sdu.edu.kz/handle/123456789/1277
dc.language.isoen
dc.publisher2021 International Young Scholars' Conference
dc.subjectGamification
dc.subjecte-learning
dc.subjectVR
dc.subject2021 International Young Scholars' Conference
dc.subject№10
dc.titleTHE LACK OF GAMIFICATION METHODS IN E-LEARNING
dc.typeArticle

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