USING SCRATCH IN LEARNING PROCESS
dc.contributor.author | Zhumagulova D. | |
dc.contributor.author | Zhanabay K. | |
dc.date.accessioned | 2023-04-03T03:48:57Z | |
dc.date.available | 2023-04-03T03:48:57Z | |
dc.date.issued | 2013 | |
dc.description.abstract | This paper describes usage of computer program Scratch in learning process. It consists of 3 parts. In first part there is general information about Scratch, then in second part there are lessons of how to use. The last part shows conclusion of using it. Keywords: Scratch, MIT, learning process. Scratch is a object-oriented programming language learning environment what enables it’s users to get results without having to learn syntactically correct writing first. It is a graphical programming environment that makes it easier for kids (ages 8 and up) to create their own interactive stories, games, animations, and simulations, and share their creations with one another online. | |
dc.identifier.citation | USING SCRATCH IN LEARNING PROCESS / Dana Zhumagulova / Kuralay Zhanabay, 2013 | |
dc.identifier.uri | https://repository.sdu.edu.kz/handle/123456789/282 | |
dc.publisher | Suleyman Demirel University | |
dc.subject | Scratch | |
dc.subject | MIT | |
dc.subject | learning process | |
dc.title | USING SCRATCH IN LEARNING PROCESS | |
dc.type | Article | |
dspace.entity.type |