USING SCRATCH IN LEARNING PROCESS

dc.contributor.authorZhumagulova D.
dc.contributor.authorZhanabay K.
dc.date.accessioned2023-04-03T03:48:57Z
dc.date.available2023-04-03T03:48:57Z
dc.date.issued2013
dc.description.abstractThis paper describes usage of computer program Scratch in learning process. It consists of 3 parts. In first part there is general information about Scratch, then in second part there are lessons of how to use. The last part shows conclusion of using it. Keywords: Scratch, MIT, learning process. Scratch is a object-oriented programming language learning environment what enables it’s users to get results without having to learn syntactically correct writing first. It is a graphical programming environment that makes it easier for kids (ages 8 and up) to create their own interactive stories, games, animations, and simulations, and share their creations with one another online.
dc.identifier.citationUSING SCRATCH IN LEARNING PROCESS / Dana Zhumagulova / Kuralay Zhanabay, 2013
dc.identifier.urihttps://repository.sdu.edu.kz/handle/123456789/282
dc.publisherSuleyman Demirel University
dc.subjectScratch
dc.subjectMIT
dc.subjectlearning process
dc.titleUSING SCRATCH IN LEARNING PROCESS
dc.typeArticle
dspace.entity.type

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