USING SCRATCH IN LEARNING PROCESS
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Date
2013
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Suleyman Demirel University
Abstract
This paper describes usage of computer program Scratch in learning process. It consists of 3 parts. In first part there is general information about Scratch, then in second part there are lessons of how to use. The last part shows conclusion of using it. Keywords: Scratch, MIT, learning process. Scratch is a object-oriented programming language learning environment what enables it’s users to get results without having to learn syntactically correct writing first. It is a graphical programming environment that makes it easier for kids (ages 8 and up) to create their own interactive stories, games, animations, and simulations, and share their creations with one another online.
Description
Keywords
Scratch, MIT, learning process
Citation
USING SCRATCH IN LEARNING PROCESS / Dana Zhumagulova / Kuralay Zhanabay, 2013