USING SCRATCH IN LEARNING PROCESS

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Date

2013

Journal Title

Journal ISSN

Volume Title

Publisher

Suleyman Demirel University

Abstract

This paper describes usage of computer program Scratch in learning process. It consists of 3 parts. In first part there is general information about Scratch, then in second part there are lessons of how to use. The last part shows conclusion of using it. Keywords: Scratch, MIT, learning process. Scratch is a object-oriented programming language learning environment what enables it’s users to get results without having to learn syntactically correct writing first. It is a graphical programming environment that makes it easier for kids (ages 8 and up) to create their own interactive stories, games, animations, and simulations, and share their creations with one another online.

Description

Keywords

Scratch, MIT, learning process

Citation

USING SCRATCH IN LEARNING PROCESS / Dana Zhumagulova / Kuralay Zhanabay, 2013