Leveraging Gamification to Foster Critical thinking and Problem-solving skills in Chemistry Education in High school

dc.contributor.authorKamal G.
dc.date.accessioned2026-10-20T08:53:25Z
dc.date.available2026-10-20T08:53:25Z
dc.date.issued2026
dc.description.abstractThis study examined the effectiveness of gamification in fostering critical thinking and problem-solving skills in high school chemistry education in Qazaqstan. Using a mixed-method design, 92 participants across three school settings were divided into experimental and control groups. Mann-Whittney U tests revealed statistically significant differences in post-test scores in favor of the experimental group across all contexts (p < 0.05; critical thinking skill: U = 475, p < 0.001; problem-solving skill: U = 221, p < 0.001). Thematic analysis of semi-structured interviews supports these findings, with participants reporting enhanced motivation and deeper cognitive engagement. The study concludes that gamification is an effective pedagogical strategy for developing critical thinking and problem-solving skills in high school chemistry education.
dc.identifier.citationKamal G / Leveraging Gamification to Foster Critical thinking and Problem-solving skills in Chemistry Education in High school / SDU University / Department of Pedagogy of Natural Sciences
dc.identifier.urihttps://repository.sdu.edu.kz/handle/123456789/2680
dc.language.isoen
dc.publisherSDU University
dc.subjectgamification
dc.subjectcritical thinking skill
dc.subjectproblem-solving skill
dc.subjectchemistry education
dc.subjectchemistry
dc.titleLeveraging Gamification to Foster Critical thinking and Problem-solving skills in Chemistry Education in High school
dc.typeThesis

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