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  • ItemOpen Access
    Moodle E-learning Environment as an Effective Tool in Education
    (Suleyman Demirel University, 2013) Muhsin Ş.
    A learning management system (LMS) is a software application for the administration, preparing educational material, tracking, reporting and delivery of education courses or training programs. LMS software that enables the management of learning activities.Providing learning materials,sharing and discussion of the learning material, manage course catalogs, getting assignments, taking examination, providing feedback on assignments and exams that, editing these education materials, keep records of students, teachers and system, receiving reports. There are around 50 LMS in use today. Moodle is open source LMS systems also the most advanced and reliable. Therefore Moodle must be used in the education of Kazakhstan. The current usage is not enough. Use of it should be increased.
  • ItemOpen Access
    THE INFLUENCE OF ONLINE ENGLISH LANGUAGE INSTRUCTION ON ESL LEARNERS FLUENCY DEVELOPMENT
    (СДУ хабаршысы - 2021, 2021) A.Y. Akan
    Abstract. The aim of this article is to show the possibilities which are revealed to ESL learners in Kazakhstan who focus on studying via the Internet. Globalization and technical progress change the nature of studying, and you can see how learning process becomes faster, more productive and sometimes less personalized. However the assistance of a real teacher is still important, the Internet has made students more independent and flexible. Now a student has a choice of videos, books and exercises to follow during his learning time. It is also important that a student can consult the teacher who is online during the day. In this article the author also touches upon different learning strategies of students which are connected with their generation.
  • ItemOpen Access
    THE LACK OF GAMIFICATION METHODS IN E-LEARNING
    (2021 International Young Scholars' Conference, 2021) Alimanova M.; Karazhan B.
    E-learning is rapidly growing as an essential part of our life due to the pandemic. The lack of involvement and motivation within students during lessons is the main weakness of distance learning. Due to engagement issues at online conversations, students often do not attend classes or tend to mute lessons on the hardware level. Ignoring these problems can cause a decline in the level of education and the emergence of untrained personnel. This article discusses problems of E-Learning such as the lack of motivation and involvement, then examines the need for research on gamification in education that would be one of the solutions to these problems. Also, it considers the method of using virtual reality in education as a possible solution. The article aims to analyze these issues and appropriate studies on this subject to identify the lack of proper research on gamification in education. The majority of the proposed researches were conducted at the pre-pandemic time. Therefore, this field requires researches to identify new methods of the learning process that would be applicable in the modern world of online education.