2 results
Search Results
Now showing 1 - 2 of 2
Item Open Access VR SOFTWARE FOR AUTOMATED CONTROL SYSTEMS(SDU University, 2017) Zhaparov M.K. ; Nassen Y.Abstract. Nowadays, we can not imagine our life without a smartphones, tablets and computer. They help us in getting information, communicating with friends and spend time with benefits. Heads of companies producing smartphones, tablets and computers are leading the list of most influential people on the planet. Since XXI century - the century of information technology. And training using these technologies is the most common way. A virtual reality is gaining more popularity in this field. But very little training and software applications associated with virtual reality. This article discusses the 3D training program for employees of APCS (automatic technical production management system) in the VR format. With this program, employees, new employees, and ordinary users can get to know the system and the process control sensors and how they work.Item Open Access THE LACK OF GAMIFICATION METHODS IN E-LEARNING(2021 International Young Scholars' Conference, 2021) Alimanova M.; Karazhan B.E-learning is rapidly growing as an essential part of our life due to the pandemic. The lack of involvement and motivation within students during lessons is the main weakness of distance learning. Due to engagement issues at online conversations, students often do not attend classes or tend to mute lessons on the hardware level. Ignoring these problems can cause a decline in the level of education and the emergence of untrained personnel. This article discusses problems of E-Learning such as the lack of motivation and involvement, then examines the need for research on gamification in education that would be one of the solutions to these problems. Also, it considers the method of using virtual reality in education as a possible solution. The article aims to analyze these issues and appropriate studies on this subject to identify the lack of proper research on gamification in education. The majority of the proposed researches were conducted at the pre-pandemic time. Therefore, this field requires researches to identify new methods of the learning process that would be applicable in the modern world of online education.