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Item Open Access EXPLORING THE CASE OF ONLINE LEARNING: PROBLEMS AND SOLUTIONS(СДУ хабаршысы - 2021, 2021) A. Mansurova; S. TulepovaAbstract. This article aims to describe the difficulties the master students faced during education in distance and attempts to describe the solutions undertaken to solve them at one of the private universities in Kazakhstan. To identify the problems and solutions the researchers used a questionnaire consisting of closed and open-ended questions and semi-structured interview. The findings showed that the most important difficulties were: time management; demotivation; adaptation to online learning; technical issues; internet connection problems. Also, various strategies were identified that master students tried to apply to solve and avoid these problems. Some of the most effective ones were: peer support; using a laptop instead of a smartphone; getting the recordings of the lessons; improvement of ICT skills and asking support from online instructors.Item Open Access HOW THE USE OF GAME FORMS OF LEARNING CONTRIBUTES TO THE INCREASE IN THE ACTIVITY OF STUDENTS IN MATHEMATICS LESSONS IN DISTANCE LEARNING(СДУ хабаршысы - 2021, 2021) A. Galvmzhan; Y.S. SapazhanovAbstract. The purpose of the research is to study the influence of game forms of teaching on increasing students’ activity in mathematics lessons in a distance mode and on increasing students’ activity through the use of game forms. The study involved 51 students in grade 7, 25 teachers shared the types of games used in the lesson, as well as methods. Having online lessons in a playful way allows the teacher to set learning objectives outside the box, which increases students’ interest in learning and application in the classroom, contributing to the rapid achievement of learning goals. Based on the results of the analysis of pedagogical literature, the definition of game technology in relation to mathematical disciplines was formulated: it is a complex of pedagogical tools, methods, and forms that contribute to an increase in the cognitive activity of students, the main of which will be original tasks, a variety of didactic and methodological techniques and game situations in practical classes.