THE EFFECTIVENESS OF GAMIFICATION ON LANGUAGE LEARNING IN HIGHER EDUCATION CONTEXT

dc.contributor.authorD. Raiymkulova
dc.date.accessioned2024-01-22T10:01:30Z
dc.date.available2024-01-22T10:01:30Z
dc.date.issued2022
dc.description.abstractAbstract. The higher education system is currently facing outdated methods of language teaching. It is well established that today's students are technology-oriented and prone to mixing game elements with learning subjects. Gamification is a practical method in language teaching and other areas of education. The goal of this study is to determine the effects of using appropriate gamification methodsin language learning in a higher education context and find out the students’ perception toward gamifying the language disciplines. In this context, appropriate gamification methods mean suitable and modern game tools for students of the growing generation. To explore the existing study, an online questionnaire survey with several open-ended questions was distributed to undergraduate third-year students of a language specialty. The participants were selected according to their language disciplines, understanding of gamification, and experience in specific subjects. The results showed a positive perception and impact on changing and variation of the gamification method. Based on the qualitative analysis, it concluded that using meaningful and practical game elements are important factors to consider when designing the lesson plan for higher education students of a language specialty. Teachers' perception of gamification language disciplines should be taken into account for further development of the study.
dc.identifier.citationD. Raiymkulova / THE EFFECTIVENESS OF GAMIFICATION ON LANGUAGE LEARNING IN HIGHER EDUCATION CONTEXT /2022 International Young Scholars' Conference
dc.identifier.urihttps://repository.sdu.edu.kz/handle/123456789/1137
dc.language.isoen
dc.publisher2022 International Young Scholars' Conference
dc.subjectGamification
dc.subjecthigher education
dc.subjectlanguage learning
dc.subject2022 International Young Scholars' Conference
dc.subject№11
dc.titleTHE EFFECTIVENESS OF GAMIFICATION ON LANGUAGE LEARNING IN HIGHER EDUCATION CONTEXT
dc.typeOther

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
IYSC 2022 - part 3-18-27.pdf
Size:
371.94 KB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
13.85 KB
Format:
Item-specific license agreed to upon submission
Description: